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THE SAME OLD GAME

Even a glancing look at film of rugby league from the 1950s is enough to tell us that the game today is lightning-fast in comparison to what it once was.

No doubt, the old-timers of the 1950s who could recall rugby league's first years and the 1910s held the view that the game increased in pace as each decade rolled by.

Of course, change is always relative, and must be placed in context.

While a scrum in 2009 requires far less physical demand than a 1959 scrum, the progress of football evolution suggests that the scrums of 1909 were more demanding on the forwards of that era than in 1959.

And what of relativity to the other rugby code - is the speed of the game and the scrum contest differences between league and union in 2009 a similar gap to that of 1909?

We might actually be able to answer that question, and reaffirm some century old cross-code "friendly" presumptions.

While the games have changed, the founding paradigms still remain ...rugby league was a game on the verge of being too fast for the players, and its scrums were awfully close to being pointless...

Both of these newspaper quotes from 1908 and 1909, looking at the codes in Australia and New Zealand, are from rugby union columnists, but it makes them no less worthy.

ABSOLUTELY RUN TO A STANDSTILL
Otago Witness, July 7, 1909

"The football writer of Sydney's Referee, in his remarks on the first match the New Zealand professionals played against New South Wales, says that the game was too fast for the players. They were he states absolutely run to a standstill before the end of the game."

"He advised some alterations in the rules so that the game might be made slower. This should commend itself to those who are agitating for changes in the present Rugby [Union] rules. It would be rather a novelty to see any of our senior [rugby union] teams running themselves to a standstill through an exceedingly fast game, and having to alter the rules to make it slower."

NONSENSICAL SCRUMS
Taranaki Herald, September 21, 1908

"It [rugby league] gives the backs a good many more openings. But to accomplish this end it reduces the scrummage to a vanishing point. Indeed, it is difficult to see what the scrum is for in the new game."

"It [the scrum] breaks up and is done with the instant the ball is put in, for the ball is thrown [fed] in such a manner that it immediately rebounds into the hands of the half."

[and after the ball is kicked out on the full, the players] "have to go back again to the spot from which the kick was made and there form one of the aforesaid nonsensical scrums."

Rugby league today is seemingly then, despite 100 years of changes, essentially still the same old game - of being almost too fast for the players, and possessing a scrum that ultimately delivers a predictable outcome.

Somehow, I don't think the code would mind another century of the same criticism.

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